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AI Insights · Timothy · July 2022

Top 5 Boxing Games Performance in Middle East Q2 2022

Discover how the top 5 boxing games performed on a unified platform in the Middle East during Q2 2022, with insights on downloads, revenue, and active users.

Top 5 Boxing Games Performance in Middle East Q2 2022

In Q2 2022, the top 5 boxing games on a unified platform in the Middle East displayed varied performance metrics in terms of downloads, revenue, and active users. Data provided by Sensor Tower offers a comprehensive look at these trends.

Boxing Star: Real Boxing Fight saw weekly revenue fluctuate, peaking at around $1.7K in late April, before declining to approximately $654 by the end of June. Downloads hovered between 861 and 1370 per week, while active users decreased from 6640 to 5392 across the quarter.

WWE Mayhem experienced a decline in weekly revenue, starting at $1.5K and ending at about $854. Downloads showed a similar trend, peaking at 6.6K mid-May and dropping to 4.9K by the end of June. Active users increased steadily, reaching 36K in late May, before stabilizing around 34K.

Real Boxing 2 reported consistent weekly revenue, ranging from $355 to $662. Downloads peaked at 6.1K mid-June, while active users saw an upward trend, rising from 13K in late March to 18K by the end of June.

Slap Kings showed a notable increase in downloads, peaking at 17K in early May. Revenue also saw an upward trend, reaching $593 mid-April, and active users increased significantly, from 25K in late March to 43K by the end of June.

EA SPORTS™ UFC® 2 had a more stable performance with weekly revenue ranging from $90 to $334. Downloads fluctuated between 1.8K and 4.4K, while active users remained fairly steady, hovering around 10K to 12K throughout the quarter.

These insights, provided by Sensor Tower, highlight the dynamic nature of the mobile gaming market in the Middle East. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022